Friday 22 February 2008

The Explosion Editor

I have put together a quick and dirty utility that allows me to design the path that a particle will follow during an explosion. Its all pretty much point-and-click and quickly produces the numbers that I can paste into my game. This is why I'm a fan of Delphi, it makes producing applications like this so quick and easy. Shown below is the editor, just in case you are interested in what it looks like.

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